Hello all, I've resumed emulator development in a more limited capacity under a new fork which I am calling ares.
I've released the first version with full PC Engine CD emulation added, and I am currently working on Nintendo 64 emulation for a future release.
You can follow the new emulator's progress at the links below:
Thank you all so much ^-^
I've written an article for ArsTechnica covering the history of what we were able to accomplish during my time in SNES emulation, as well as the last major piece that remains to be finished. Thanks to Kyle Orland for the amazing opportunity here!
byuu v4 and higan v110 have been released.
This release features substantial PC Engine emulation improvements.
byuu v3 + higan v109 released.
byuu v2 + higan v108 + bsnes v115 released.
byuu v1 released. This is my magnum opus emulator project, which aims to provide the accuracy of higan with the simplicity and performance of bsnes.
I am looking for co-developers to join the project. Please help spread the word if you can, thank you ^-^
byuu v0.14 released.
This release features massive speedups across all of higan's most demanding cores, and some new usability enhancements.
This is the final beta before a v1 release that will follow shortly. Any last-minute testing would be appreciated!
byuu v0.12 is up, and includes a new scanline renderer for the Mega Drive (Sega Genesis) VDP. It boosts performance from an average of ~85fps to ~210fps.
Still remaining, I need to optimize PC Engine and Game Boy Advance support. But unfortunately, neither will be quite as simple as just adding scanline renderers.
One more beta, v0.10. Adds joypad support and exposes all remaning critical options (overscan, interframe blending, etc.)
Has a known issue with PAL region games running at NTSC speeds, but will be fixed soon. I think after that, v1 should be ready!
I posted an early access beta release of byuu v0.8!
No gamepad support yet, and many missing features, but it's a start. Feeback would be most welcome!
@byuu Looks like the cross-instance follow is glitching out for some reason, maybe the account is too new and it thinks it doesn't exist yet?
I will still be using the old "higan/bsnes"-style embossed byuu logo for business branding, of course!
And here is the new program icon:
As a cool side effect, the modernized icarus can now be compiled as a library to embed directly into applications. Not really as useful for higan, since it's useful to run icarus directly for bulk importing of games. Given byuu will run games directly, it's better to just embed it and have a single executable I think.
Author of the bsnes and higan emulators.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!