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I've written a new article explaining two common ways to implement schedulers in an emulator (though it is likely applicable beyond emulation alone): relative (as in bsnes) and absolute (as in higan.) If you're interested, you can read the article here: byuu.net/design/schedulers

@byuu ahh nice, I've been looking for this exact thing

@aeonofdiscord Awesome! Let me know if you have any feedback in that case ^-^

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