Okay, after finally figuring out the issue last night, v0.48 is actually* now up for people to test out on the Steam beta channel, and on itch.io as the "-unstable" zips.

Got the "3D" habitat module art setup in-game, with z-sorting working. Will have to do same treatment for the airlock etc... but liking it so far!

Turned what was just a static image before into a little animation + particles + tween movement for base construction. Tiny bits of visual polish ✨

*makes popping sound* Experimenting with giving habitat modules some depth in order to get the perspective a ~little~ more consistent across the game.

Tried adding an option for click-to-move, but it had a ton of issues, so instead taking a crack at adding a virtual joystick to MewnBase that'll hopefully make it easier to play the game with just the mouse.

Anytime my kid sees butterflies in Stardew Valley, she stops to take a screenshot of them πŸ¦‹ πŸ˜„

Oy! It's up! MewnBase is finally now on Steam Early Access with a 15% launch discount.

store.steampowered.com/app/743

Thank you to everyone that's played it over the past couple years and helped to support my weird little space-cat game.

🚨😺 FRIDAY FRIDAY FRIDAY! My space-cat/survival/base-building game 'MewnBase' is coming to Steam this Friday, Dec 7th!

store.steampowered.com/app/743

Finnnalllllyyyyy uploaded MewnBase v0.46 today. Took way too long to get this update wrapped up and out the door.

New features include a cargo trailer for your buggie, axe for choppin' trees, classy wood floor tiles, and colorable storage containers. Full notes over here: cairn4.itch.io/mewnbase/devlog

Managed to replace the analog stick on one of my JoyCons... Finally no more random drift and the thing not always recentering.

πŸŽƒ For 3 more days, you can get my game for just $4 during the Itch Halloween Sale!

cairn4.itch.io/mewnbase

Finally got around to updating the MewnBase trailer this weekend, since a lot of the in-game UI has changed over the past couple months.

cairn4.itch.io/mewnbase

Finally getting around to painting my office again. And even getting a little help.

Love getting packages in the mail for things I forgot I ordered: The GameDevBizBook.com

Storage containers for all your space-rave cat accessories :P

Wrapping my head around some more openGL blend function combos. And figured it was overdue for these to have some open/close anims too.

Making the buggie/vehicles in run on batteries that need to be recharged back at the garage every so often.

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