Oy! It's up! MewnBase is finally now on Steam Early Access with a 15% launch discount.

store.steampowered.com/app/743

Thank you to everyone that's played it over the past couple years and helped to support my weird little space-cat game.

🚨😺 FRIDAY FRIDAY FRIDAY! My space-cat/survival/base-building game 'MewnBase' is coming to Steam this Friday, Dec 7th!

store.steampowered.com/app/743

Finnnalllllyyyyy uploaded MewnBase v0.46 today. Took way too long to get this update wrapped up and out the door.

New features include a cargo trailer for your buggie, axe for choppin' trees, classy wood floor tiles, and colorable storage containers. Full notes over here: cairn4.itch.io/mewnbase/devlog

Managed to replace the analog stick on one of my JoyCons... Finally no more random drift and the thing not always recentering.

πŸŽƒ For 3 more days, you can get my game for just $4 during the Itch Halloween Sale!

cairn4.itch.io/mewnbase

Finally got around to updating the MewnBase trailer this weekend, since a lot of the in-game UI has changed over the past couple months.

cairn4.itch.io/mewnbase

Finally getting around to painting my office again. And even getting a little help.

Love getting packages in the mail for things I forgot I ordered: The GameDevBizBook.com

Storage containers for all your space-rave cat accessories :P

Wrapping my head around some more openGL blend function combos. And figured it was overdue for these to have some open/close anims too.

Making the buggie/vehicles in run on batteries that need to be recharged back at the garage every so often.

Hi - I'm Steve, working as a 2D/UI artist in games for the past 10 years.

Currently UX director at HitPoint Inc., and in the evenings creator of the indie space-cat game 😺 cairn4.itch.io/mewnbase

Worked a bunch on refactoring vehicle stuff today, supporting multiple vehicle types, making their data/stats provided by a json data file. And also added this... 😺 Wooo box2d joints.

Worked more last night on trees that are able to be grown from seeds, and some improved inventory item tool tip UI.

Worked on adding a lower-tech, outdoor garden patch last night in .

Finally made an TextButton sub class that auto-scales its label to fit inside πŸ™ƒ

Although now some buttons have smaller text than others... still better than the text totally spilling out and overlapping the edges imo

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