Okay, after finally figuring out the issue last night, v0.48 is actually* now up for people to test out on the Steam beta channel, and on itch.io as the "-unstable" zips.

Got the "3D" habitat module art setup in-game, with z-sorting working. Will have to do same treatment for the airlock etc... but liking it so far!

Turned what was just a static image before into a little animation + particles + tween movement for base construction. Tiny bits of visual polish ✨

*makes popping sound* Experimenting with giving habitat modules some depth in order to get the perspective a ~little~ more consistent across the game.

Tried adding an option for click-to-move, but it had a ton of issues, so instead taking a crack at adding a virtual joystick to MewnBase that'll hopefully make it easier to play the game with just the mouse.

Anytime my kid sees butterflies in Stardew Valley, she stops to take a screenshot of them πŸ¦‹ πŸ˜„

Oy! It's up! MewnBase is finally now on Steam Early Access with a 15% launch discount.


Thank you to everyone that's played it over the past couple years and helped to support my weird little space-cat game.

🚨😺 FRIDAY FRIDAY FRIDAY! My space-cat/survival/base-building game 'MewnBase' is coming to Steam this Friday, Dec 7th!


Finnnalllllyyyyy uploaded MewnBase v0.46 today. Took way too long to get this update wrapped up and out the door.

New features include a cargo trailer for your buggie, axe for choppin' trees, classy wood floor tiles, and colorable storage containers. Full notes over here: cairn4.itch.io/mewnbase/devlog

Managed to replace the analog stick on one of my JoyCons... Finally no more random drift and the thing not always recentering.

πŸŽƒ For 3 more days, you can get my game for just $4 during the Itch Halloween Sale!


Finally got around to updating the MewnBase trailer this weekend, since a lot of the in-game UI has changed over the past couple months.


Finally getting around to painting my office again. And even getting a little help.

Love getting packages in the mail for things I forgot I ordered: The GameDevBizBook.com

Storage containers for all your space-rave cat accessories :P

Wrapping my head around some more openGL blend function combos. And figured it was overdue for these to have some open/close anims too.

Making the buggie/vehicles in run on batteries that need to be recharged back at the garage every so often.

Show more

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!