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Hotfix v0.44.2 is up: Fixes a save-loading crash and a couple other player-reported bugs. cairn4.itch.io/mewnbase/devlog

build v0.43 is up. Small update with scrap recycling, new game over screen, and some other things. 😺

cairn4.itch.io/mewnbase/devlog

Attempting to finally spruce up the Game Over screen a bit.

Minor update v0.42.4 is out, hoping it might fix some launch-crashes on macOS and other player-reported issues :) 🤞

cairn4.itch.io/mewnbase/devlog

Think I finally figured out the cause of the buggie inventory duplication issue. Will try and get a build out sometime tomorrow.

Last night, got new creature anims added in. Took my first stab at using the gdx-ai state machine stuff. Need to figure out better spawning/despawning conditions.

Slowly getting there...

Some sort of small baddie to gnaw on your base modules or something.

Cairn4 boosted

Video editing, ~definitely~ not a strength of mine, but figured it was long overdue to get a trailer of some sort hacked together. youtu.be/sAYZ9bMEvFw

Clip from doing controller testing last month. Hard to record and use a controller at the same time :P

mastodon.social/media/CEqsUrE7

Thought this update would never be finished 😅

v0.42 of MewnBase ("Research Update") is finally out - full build notes here: cairn4.itch.io/mewnbase/devlog mastodon.social/media/Gan9sD4x

With just two potentiometers attached, it already makes neat sounds. 😀 code.google.com/archive/p/tink

Temps in MA this morning low enough for me to finally bust out my fuzzy-lined hoodie out of storage for the season. Awww yus. 🍂

Devblog ramblings! cairn4.itch.io/mewnbase/devlog

New experimental builds using LWJGL3, localization, and price change info.

More learning and fun with today. Should probably get back to working on that space-cat thing tomorrow :P

mastodon.social/media/DBozc8So

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