so game companies have figured out how to make stephenson's "young person's illustrated primer", but instead of self-actualization, they're focusing on addiction... cool cool


@robey biggest takeaway from this article is that this industry traffics in behavior modification. Some of the HN comments about this article are quite illuminating in that many people working on these products and systems willfully wear blinders about the detrimental effects about we do to people.

Sign in to participate in the conversation

The original server operated by the Mastodon gGmbH non-profit