Since I had gone MIA on here, I never got to post about my very short (<3 minute) prototype. It was intended to be an actual full playable game with a single quest but I ran out of time. It was a month long project over the month of November. You can check it out here: sk-game-dev.itch.io/hope-the-s

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Leaving that Twitter world behind. Hello again Mastodon.

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Current features added today: multi-directional enemy (a rockthrower a la the Octoroks), and a sliding menu that does nothing but slide open and closed, and allow you to quit with 'q'

TFW you spent the last five or so hours fighting with bullshit in

Figured out how to prevent my player from being hit out of a room in my game. Also cemented in some iframes and special enemy drops (ie. keys)

Now just need to figure out how to animate it without it going to 0,0

It is a game. Zeltropia being a merger of Zelda, Star Tropics, and Neutopia.

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Playing with , learning the engine. This is my project's current state: kosterz.ca/g/ki/

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