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@choroba they're optimized for "cut and paste", which is not how I think a CPAN distro should be. Using casual modules from CPAN in CodingGame would basically mean that too. The implementation is willingly compact for about the same reason (and code limit too). If there is any algorithm you would like to see in CPAN let me know anyway! And thanks for taking a look!
@choroba they're optimized for "cut and paste", which is not how I think a CPAN distro should be. Using casual modules from CPAN in CodingGame would basically mean that too. The implementation is willingly compact for about the same reason (and code limit too). If there is any algorithm you would like to see in CPAN let me know anyway! And thanks for taking a look!