Hey, there's a developer called voodoo.io out there who keeps ripping off of indie devs' core game concepts, and releasing a shitty F2P version on app stores before the indie devs have finished their games.
Goldman Sachs gave them $200m in investment recently, so they're not going anywhere soon, but you can encourage you and your friends to ignore the fuck out of their games.
https://kotaku.com/clever-indie-game-donut-county-isnt-even-out-yet-and-al-1827117824
english is the perl of human language
Protip:
When designing a user interface, imagine some old woman using it, say Margaret Hamilton, and she's clicking your app's buttons and saying to you, as old people do,
"Young whippersnapper, when I was your age, I sent 24 people to the ACTUAL MOON with my software in 4K of RAM and here I am clicking your button and it takes ten seconds to load a 50 megabyte video ad and then it crashes
I'm not even ANGRY with you, I'm just disappointed."
Working on a #glitch project and got delightfully sidelined by this simple but impressive little game: https://snekbirb.glitch.me/ It's classic snake, except a puzzle platformer, and is just a bunch of fun. The levels are great, the last one is very hard but beatable, and the style is A+. #gamedev #gameing
The Incredible Machine (Dynamix/Sierra On-Line, 1993) #DOSGaming
just remembered this thing I made a few years ago in which I wrote a program that, for each letter of the alphabet, draws every word containing that letter on top of each other, centering the letter in question http://static.decontextualize.com/averagewords/
Common Voice is great for those who want to help/use a #cc0 vocal dataset.
Record your voice 🗣 to help future bots to understand you / your local accent.
Or train your own machine 🤖 using the existing dataset of voices. It’s currently 12 GB in size!
One open-source vocal assistant 🤖 already using the Common Voice project is #Mycroft.
For those interested in vocal bots, I recommend running the project on your own computer 💻. Within minutes you can get it running on a laptop and develop own skills (in Python). 👍
All fixed, by the way. Onward!
Visual debugging is fun! Couldn't figure out why my object-intersection detection was being overzealous, so I drew rects, green for "intersecting" the player, red for not. Zoomed right in on the issue -anyone want to guess?
Also, seriously, this is the entirety of the gravity code (so far). Delightful!
Missed an edge case though...no doublejumps intended for this frog!
#ldjam status update: the frog can now jump up a block, and made the movement code tidier! But also I reintroduced the moonjumping. Two hops forward, one hop back...