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cincodenada @cincodenada@mastodon.social

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Hey, there's a developer called voodoo.io out there who keeps ripping off of indie devs' core game concepts, and releasing a shitty F2P version on app stores before the indie devs have finished their games.

Goldman Sachs gave them $200m in investment recently, so they're not going anywhere soon, but you can encourage you and your friends to ignore the fuck out of their games.

kotaku.com/clever-indie-game-d

cincodenada boosted
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Protip:

When designing a user interface, imagine some old woman using it, say Margaret Hamilton, and she's clicking your app's buttons and saying to you, as old people do,

"Young whippersnapper, when I was your age, I sent 24 people to the ACTUAL MOON with my software in 4K of RAM and here I am clicking your button and it takes ten seconds to load a 50 megabyte video ad and then it crashes

I'm not even ANGRY with you, I'm just disappointed."

Working on a project and got delightfully sidelined by this simple but impressive little game: snekbirb.glitch.me/ It's classic snake, except a puzzle platformer, and is just a bunch of fun. The levels are great, the last one is very hard but beatable, and the style is A+.

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cincodenada boosted

The Incredible Machine (Dynamix/Sierra On-Line, 1993)

cincodenada boosted

just remembered this thing I made a few years ago in which I wrote a program that, for each letter of the alphabet, draws every word containing that letter on top of each other, centering the letter in question static.decontextualize.com/ave

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Common Voice is great for those who want to help/use a #cc0 vocal dataset.

Record your voice 🗣 to help future bots to understand you / your local accent.

Or train your own machine 🤖 using the existing dataset of voices. It’s currently 12 GB in size!

voice.mozilla.org/en/data

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One open-source vocal assistant 🤖 already using the Common Voice project is #Mycroft.

For those interested in vocal bots, I recommend running the project on your own computer 💻. Within minutes you can get it running on a laptop and develop own skills (in Python). 👍

mycroft.ai/

And traveling between areas is a go! This game is gonna be real short if it gets finished, but that's okay by me. Time to get some food in my body now though!

All fixed, by the way. Onward!

Visual debugging is fun! Couldn't figure out why my object-intersection detection was being overzealous, so I drew rects, green for "intersecting" the player, red for not. Zoomed right in on the issue -anyone want to guess?

Hmm. Well, the test is doing its job, that's for sure.

>>>LEAPING INTENSIFIES<<<

In other news, collision detection is hard.

Also, seriously, this is the entirety of the gravity code (so far). Delightful!

Missed an edge case though...no doublejumps intended for this frog!

And we have gravity! Which was actually not too hard to implement. I'm continuing to really love how makes the fun challenges hard, and the annoying challenges easy.

status update: the frog can now jump up a block, and made the movement code tidier! But also I reintroduced the moonjumping. Two hops forward, one hop back...