Still a good talk on software quality
Jonathan Blow - Preventing the Collapse of Civilization
@cstrotm Yes, but each OS vendor decided to make their own. So on Windows, hlsl is to allow all apps to use whatever graphics card on windows. On Mac, Metal is for allowing apps to use whatever graphics card. on Linux, GLSL allows you to use whichever graphics card. But you then to achieve compatibility to each would need to implement each of those separately. If you didn't have those, then you would need to implement Nvidia, AMD, and Intel's languages directly.
@cstrotm This makes perfect sense to Apple or MS, since they make it easy to just develop on their platform whichever GPU. Makes less sense when you get to the whole stack level, because now you're stacking abstractions on abstractions. Os abstracts the cards, then the engine abstracts the abstraction layers.
@kazriko Yes, and that is the regression, as with OpenGL it was possible to target different cards the same way across different OS.
There could be something like OpenGL for shaders. But it is not. And that is the regression.
@cstrotm also, Vulkan has a similar idea called SPIR-V. There's platforms that shut Vulkan out though, like Apple's platforms.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!