First time I used two VBOs in a render pass. Didn't know glVertexAttribPointer has this magic in it. Also coded two colours in a single uint, which sparks joy. (Had to copy it for each vertex of a quad, which isn't. Faster geometry shaders pls. Or triangle attributes or something.)
maybe it is all about tools and experience, but my pen doesn't ask for subscription or spying on me
I have a public build of Tangerine on itch now if anyone is interested. Currently only the Windows build is available. This also is Lua-only at the moment.
Huh, I have a graphical OpenCL app. Don't know if it worth it, needs a serious optimization.
Anyway, my GPU babel project is starting to look something:
https://github.com/curved-ruler/gpu-init
But even in these small programs, there are way too many bugs. Maybe GPU programming is not for me after all.
These are hex grids, with complex functions (transformations) applied. Moving the grid gives a nice kaleidoscope-like thing.