First time I used two VBOs in a render pass. Didn't know glVertexAttribPointer has this magic in it. Also coded two colours in a single uint, which sparks joy. (Had to copy it for each vertex of a quad, which isn't. Faster geometry shaders pls. Or triangle attributes or something.)
My favourite is MaryDeath, but Cat's Cafe is also a really good comic
maybe it is all about tools and experience, but my pen doesn't ask for subscription or spying on me
I have a public build of Tangerine on itch now if anyone is interested. Currently only the Windows build is available. This also is Lua-only at the moment.
yeah umm maybe not
IntBuffer pWidth = stack.mallocInt(1); // int*
Huh, I have a graphical OpenCL app. Don't know if it worth it, needs a serious optimization.
Anyway, my GPU babel project is starting to look something:
But even in these small programs, there are way too many bugs. Maybe GPU programming is not for me after all.
Square grid, 2 transforms
These are hex grids, with complex functions (transformations) applied. Moving the grid gives a nice kaleidoscope-like thing.
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