This is a living room concept by Alex Harris. I love these types of isometric views. There's an old-school computer on the desk and that's especially endearing

The screen actually shows the "Welcome to Windows" popup when you first run Windows 98

Another one by Alex Harris called "Crew quarters". I can actually see something similar working in an ship or even some kind of spacecraft

More likely, I can see this working as an enlarged "capsule" motel. This is definitely more comfortable than sleeping in one of those coffins

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This is an older Alex Harris concept on the same theme. This one doesn't have the bunk bed version. It actually seems more comfortable to use since there are no ladders to climb to get into bed (when you're sleepy, that can't be fun)

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@cypnk I used to have a bunk bed when I was in college. The worst part was climbing down in the middle of the night to use the toilet. I was so tired and one wrong step meant a painful fall. Thankfully I never got a serious injury from falling. Just some bumps and bruises.

@sadie_bunny Your'e very lucky. I know someone who had a bad fall. I think he was knocked out for a second, but no permanent injuries

A lot of those ladders have smooth rungs, which don't help

@cypnk tbh laying on a mattress on the ground would be more comfortable than having the ceiling a few centimeters from your face

@cypnk this is driving me nuts because I KNOW the model of computer on the desk and it's completely eluding me.

@cypnk We had a couple of those in high school, that's why I know them. :)

@noelle Yup, it's hard to forget it once you've sat in front of one

There were so many copies of that style that it's easy to forget the name. I think this was similar to the model the artist used. It clearly shows those two vertical lines on the front face

@cypnk I love the Danish Modern chairs, too. Actually I just love all of this. I want to live there.

@Wolf480pl @redsPL Model M inspired, I think. The system itself is an Amiga 1000 from the mid 80s

@Wolf480pl No, it wouldn't. Also, @cypnk - this is the win95 welcome window, not win98.

@Wolf480pl @redsPL I don’t think so. Definitely not 98 because it was aimed at totally completely different architectures (also, the Amiga didn’t have the processing power for it). Still, AmigaOS was a very nice operating system and ahead of its time

@cypnk @Wolf480pl >Amiga didn't have power for it

You sound like Id Software in ~1993 when they refused to try porting doom to the Amiga. With expansion cards, Amiga was more than capable of running doom, and there were x86 emulators made. So yeah, technically possible.

also SUMMONING @BluRaf

@redsPL @Wolf480pl @BluRaf I don’t want to argue, but seriously, this isn’t a matter of preference

Windows 98 required a 486DX or better with 66MHz or faster processor and 16MB of RAM to be usable. Amiga 1000 came with a Motorola 68K clocked at ~ 7.20MHz and I think 9MB max RAM

@cypnk @BluRaf @Wolf480pl @redsPL About the only way I could see to reasonably run Doom (or Win9x) on a 68000 Amiga would be... in an Amiga 2000 (which isn't what this is), using a 486 card.

Doom may actually be fine recompiled, with an accelerator, but then you don't have a 68000 Amiga, you have something else.

@bhtooefr @cypnk @BluRaf @Wolf480pl yeeah, I've been thinking about accelerator cards all along. A barebone Amiga isn't that powerful cpu-speed wise to begin :x

@bhtooefr @cypnk @BluRaf @Wolf480pl @redsPL
Wasn't there a dogshit DOOM port for the Amiga?

To be clear: the Amiga 1000 absolutely blows the Macintosh and Mac Plus out of the water -- you know, the machines that were released around the same time at double the price point.

By 1995, the Amiga 1000 was a nearly ten year old machine -- and it wasn't ten years ahead of the competition (it was just well ahead of the Mac, which was a couple years behind).

@enkiv2 @redsPL @Wolf480pl @BluRaf @cypnk I mean, it really depended on what you were doing, I'd say.

If you were doing something that the Amiga graphics hardware could help with - especially the kinds of things that 2D games were doing - then the Amiga blew a lot of things out of the water.

If you were doing something else, like, say, Doom's BSP approach... I don't think the Amiga's hardware was at all helpful there, and you were purely CPU-bound, and the Amiga didn't exactly have much CPU to play with.
@enkiv2 @redsPL @Wolf480pl @BluRaf @cypnk This, I suspect, is part of why PC gaming took off so hard in the early/mid 1990s - say what you will about x86 CPUs, but a 486 was damn fast for the money, and even with dumb framebuffers, you could push a lot of pixels at one.

(And, there's some late 80s parallels - RISC OS machines were only average when it came to the 2D games that Amigas excelled at (having a dumb framebuffer and therefore needing their extra CPU grunt to go into shoving pixels around), but there were 3D games at twice the resolution and twice the bit depth, while still being much more fluid framerate, because of that extra CPU grunt.)

@cypnk @Wolf480pl @BluRaf A1000 didn't have a lot of turbo cards, yes, but enclousure of A2000, A3000 and A4000 were rather similiar, and you could get a card with m68060 clocked at 100+MHz or even a PPC turbo card - 95 probably wouldn't "fly" on this config, but it'd definely run.

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