In this week's report I reflect on GodotCon, and dive into scanning and rebuilding the game's map.
Announcing Online #GodotCon 2021!
We're going online for a free and international #GodotEngine conference on 23 Jan 2021.
We're thrilled to make it possible for ALL Godot users to attend a GodotCon!
Please send us your talk proposals by 31 Dec 2020.
#GodotEngine contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!
The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!
The next #GodotCon is in one week in Brussels, Belgium, so here's the current version of the schedule with the confirmed talks and speakers.
We expect a few more talks to be confirmed in coming days. Don't hesitate to send your own proposal! #GodotEngine
Ok, might as well ask here too. Who here is working with #godotengine in VR? I'm trying to compile a list of projects, big and small, hopefully to start getting people to notice Godot actually supports VR :)
Indie gamedev at P1X
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