Hi Mastodon, I am working on a small #game to test my programming skills and learn about game design. Its rudimentary but feel free to give me critiques so I can learn how to make things better in the future :) Thanks so much for any feedback you can give!
(It has music but I haven't added muting/volume so be careful)
#gamedesign #gamedev #javascript #music #faded #feedback #programming #story
@dmcblue There a couple of oddities about map movement; because items are grid-bound but the player isn't, it's sometimes hard to tell when I'm lined up with them properly. (It would be nice to just be able to walk over them to pick them up, too; unless there's a downside to doing that, hitting a key feels redundant.) Kinda similar, I can't tell the difference between known edges (room borders) and corridors I just haven't seen down yet, which makes me worry about getting pinned in dead ends.
@dmcblue That said, I do like the simple graphical style you're going for, and I think it wouldn't take much tweaking to be quite readable. Nice work!
@relsqui Thanks so much! Those are all great points. Yeah, I had the notes for the story elements but you're right, there's no incentive to pick them up so it feels more artificially added. And auto-pickup for the candles and such is a great idea. Thanks so much for taking the time!
@dmcblue You're quite welcome, good luck with it! :)
@dmcblue This is neat! I like your philosophy about not being a game about killing, although when everything else is trying to kill you it's frustrating not to have anything you can do about it (even nonviolent or defensive things). I like the candle mechanic, it does a good job keeping me moving around. By contrast, I don't have a lot of incentive to read the notes, which makes it odd to get a warning at the end of a level if I didn't.