Keef the Thief: A Boy and His Lockpick (Naughty Dog/Electronic Arts, 1989)

Carmageddon (DOS, 1997) with human pedestrians, zombie pedestrians, and robot pedestrians. All from releases from different territories.

Ion Fury, developer transphobia, rape mention 

Adding background tile editing to my in-game sprite editor and man EGA graphics engine glitches are FUN

(Video: a mouse cursor acts as a flashlight illuminating a square of correctly rendered tiles while most of the rest of the screen is either black or random tiled garbage, in the vague shape of the starting map)

I did a guest spot on Hardcore Gaming 101's Top 47,858 Games of All Time podcast discussing the first entry in Coktel Vision's Goblins series. Check it out!

I admire Watcom for starting out head to head with the competition, and launching the first version of their C compiler as "version 6.0" šŸ˜†

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