@asmodai Unity's asset pipeline was always a huge disaster when I dealt with it. Moreover they also gated a whole bunch of it behind a separate purchase iirc.

I have added automatic dark mode to my blog. It actually wasn't too painful, although the process has un-corrected the bad rust syntax highlighting that thinks a '?' is an error.

It's good to see that CSS is still as annoying as it was 10 years ago.

nega.tv/

Hot new blog post. Where we investigate why `cargo +nightly build` is way slower than `cargo +stage2 build`

nega.tv/blag/heavy-cargo/

Spoiler alert: It was serialization, again.

@sheredom feels extremely similar to "are we making a game, or are we making an engine", which usually makes me think sharing engines with upstream development is a fool's errand, and the copy paste model just works out better.

@sheredom Its a big mess for LLVM I guess, because it refuses to decide whether it's a monolithic C toolchain, or a compiler library. If it's a toolchain then monorepo is great. If it's a library you want to add friction to people changing the API constantly so others can actually use it. Dreadfully tricky balance.

@sheredom needs m0ar bors bors.tech/ (well, and the investment necessary to run CI fast enough that bors is usable)

zola is pretty nice for make the websites. i did this in an hour or so. nega.tv/

kinda always a bit sus on complex-ish generation systems, feels a bit like i could "just code it" instead with the basic tools of a template engine and md processor. but zola mostly gets out of the way so not very painful so far

one thing to try is turning a 'dot file' embeded in md into svg to see how it handles that

this hoot will be a lie later when i do more website but for now it's sleepy time

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