Decided to make a simple tutorial for 2D part of my engine...
Got carried away and got myself a benchmark instead.
And then, it turned into something sick 💿✨🎶
> We have to make more real games where the primary mode of interaction is not shooting.
> Despite the success of Portal and Braid and Heavy Rain, people still think that a game without violence is less likely to sell. Let’s get rid of this perception.
roguelike devs be like...
Small brain: waste time on assets
Big brain: stick with lofi/pixel/minimal art to give more time to the actual gameplay
Galaxy brain: we don't need no assets, we just put symbols on screen
Cosmic brain: spend time on crafting proper-looking fonts to put symbols on screen
Ceci n'est pas un twitter.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!