Thanks to everyone who came out to see my talk on logging last night. If you missed it, slides are up (https://speakerdeck.com/parrots/logging-in-production), and more importantly so is the code demo (https://github.com/parrots/CocoaLumberjackDemo). Learn to love logging, folks!
'Grimvalor', 'Dizzy Knight', 'Badland Brawl', 'ELOH', 'Galerider', 'Skyward Journey', 'Tap Empire', 'Piffle', 'Super Cat Tales 2', 'True Surf' and many more feature in our roundup of all the best new games of the past week (and a half):
After an extended absence from the App Store, I just released a retro... no... that’s what people call PS1 now... classic... no... that’s what people call SNES...
VINTAGE 80s style, 8-bit, single screen platform game:
Finally got fed up with MacOS always complaining about low HD space (3GB) and always having to find things to delete to free up the ridiculous space needed for each Xcode upgrade. (~14GB) Deleted everything Xcode related and freed up ~60GB. C’mon, Xcode team, you KNOW most of that was old, obsolete stuff that you should have deleted in subsequent upgrades. You waste space with ZERO concern.
iOS, MacOS, Android software developer by day, and by night. Trying to come up with the next little thing and the next big thing all at the same time.
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