all RIGHT i got slade master to build, let's see if i can leave it running for 5m without its overheating

malloc is dying in gluBuild2DMipmaps and wow i have no idea how that happened.

blrrrgh first bad write was in perfectly sensible png loading code that hasn't been touched in ages

im out


well it wasn't a total waste. i learned that c++ causes instant sobriety

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