i'm not even sure how to iterate over an inventory from c++ any more
also the "scripted" versions still involve manually following a linked list and i am just so sad about this
this omnipresent type blocks direct use of `new` but there is no documentation on this or what i'm supposed to do instead; that information exists only in the commit that made the change
i have no idea why i'm even bothering with this
slade is eternally broken, zscript makes me sad to look at, gzdoom source is impenetrable, i'm bad at rust. what kind of doom shenanigans does that even leave
@eevee sad about cpp dependencies or defunct scripting? Dead scripts make me sadder tbh they’re like treasure maps to nothing in a language I don’t know
@chead sad about a whole custom scripting language being added and it's basically just interpreted c++. unbelievable amount of missed potential
@eevee so the worst of both worlds,
dev didn't want lua because it's sloppy and he likes the rigor of c++
dev also didn't want non-nullable pointers because c++ doesn't have them so he doesn't see the need
@eevee this dev needs some self-reflection and that’s not even a pun
@eevee there's rust doom?
@astraluma no, idchoppers is written in rust
@eevee aww I was hoping for a second
@Jmtd the water authority of dickson county?
@eevee that's a better unpacking than the real one (was compiler, which doesn't really compile). I wrote a haskell reimplementation if that sounds interesting (called "liquorice")
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!