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GAME DEVS, heed my advice:

- absolutely, under no circumstances, should you write your own physics engine

- absolutely, under no circumstances, should you use someone else's physics engine

Β· Web Β· 7 Β· 21 Β· 53

@eevee my game has a physics engine, it's called when lance hits something, the object flies away in the direction lance was going, and lance flies away in the opposite direction he was going

@eevee Gamemaker has a button "World is Physics World" and it scares me any time I see it

@eevee they took this out in GMS2 and it just says "enable physics" now, this is sad but I have a copy of GMS1 so I'm going to (hopefuly) make a shitpost

@eevee all we really needed all along is an excel spreadsheet. maybe zoom it really far out or something so it looks like pixels

@flussence @eevee So, uh, any game Paradox Studios has ever made?

@eevee BUT HOW WILL I MAKE MY SUPER UNIQUE PHYSICS BASED PUZZLE PLATFORMER

ITS NEVER BEEN DONE BEFOREEEEEEEeeeeeeee

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