Elad Hen is a user on mastodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Writing that @textmapper bot was surprisingly easy! I'm still confused by how easy it was. I was expecting some bugs. It... just worked!? Thank you @halcy for the Mastodon library and @deshipu for the teasing and everybody else for Python and CairoSVG and all the other things I can build upon.

Updated the bot. It will now post a link to the map and not just an image of the map. Thus, you will be able to get the SVG.

@eladhen a web app I wrote a few years ago. campaignwiki.org/text-mapper
The corresponding tag on my blog: alexschroeder.ch/wiki/Text_Map
Obviously I think it’s fabulous! 😍
Specially suited for those of us that can’t draw.

@kensanata
I've never done a hexcrawl. Perhaps it's time...

@eladhen just be aware that a hex crawl alone doesn’t make a good campaign. You will need to keep adding adventures, of course. If you like the maps, you might be interested in randomly generating a mini-setting for it. campaignwiki.org/hex-describe/

@kensanata
Oh, I have no problem with regular "adventure" content for my campaigns. What I'm bad at is prep. I tend to improvise on an average of half an hour prep for a two hour session.

@eladhen That is very close to the one hour of prep per four hours of game limit I set myself!

Elad Hen @eladhen

@kensanata
That's one of the things I hated about 's "adventure paths". They seem to assume that reading dozens of pages and cross referencing four books in advance will somehow *save* me prep time...

@eladhen yes! I wrote back in 2011: «The DIY spirit of the old school D&D blogs has convinced me that my preferred style of gaming (it’s a continuous journey as far as I can tell) involves very little preparation and reading only very short descriptions of adventure locales—the Pathfinder products, however, require hours of reading and note taking—the Pathfinder stuff is not short enough.» alexschroeder.ch/wiki/2011-10-

@kensanata
It has too much stuff and not enough place to move, and the need to script 15 levels worth of play make its creators very railroady. I much rather have a few locations, a few NPCs with plausible motivations, and just throw the PCs in and press "play".