Bad game idea of the day: You are a security system engineer for the SCP Foundation. You must design CCTV/etc systems that can safely detect containment breaches by creatures with abilities like "able to travel through electrical wiring" and "able to possess anyone who sees a picture of it".
Also, it's a real-time roguelite where you keep getting sent briefings about new creatures you need to begin monitoring immediately, and sometimes the briefings have vital information redacted.
Bad story idea of the day: Vampires, being immortal, have little to worry about from ordinary death, but they are dependent on humans, so they are particularly concerned about existential threats to humanity. A shadowy cabal of vampires begins hunting down the politicians and energy executives responsible for climate change. The vampires are the protagonists
Bad game idea of the day: Actually That's a Common Misconception. In this party game, the first player makes a statement, then the second player invents a reason why the first statement is a common misconception. The third player invents a reason why the second player's explanation is a common misconception, and so forth, going around in a circle.
Bad sci-fi idea of the day: The year is 2500 and all humans are sincerely motivated by the common good. However, their economy is still cutthroat capitalism. All corporations use automatic burglar robots to stay competitive. All employees try to stop their own corp from burgling, but when they succeed, it folds and they have to get new jobs elsewhere. In the end, the only corps left are the ones with burglar-bot systems so convoluted that nobody can figure out how to shut them down.
Best game idea of the day: Auto Lock Off, a 3D shooter where you want to shoot the enemies, but they're all standing next to barrels and other random junk, and if you point at them, your weapon automatically locks onto the random junk instead. It's a complex strategy where you have to either find just the right angle where you can lock onto the enemy, or lock onto a piece of junk and then put the enemy between you and the junk, or just kill all the junk before you can kill the enemy.
Bad game idea of the day: A fantasy-medieval city-building game where it's bad to build walls around your kingdom, because that keeps out immigrants who contribute to your kingdom's economy (a little like in Dwarf Fortress). But you can't just choose not to build walls – they get built automatically if your citizens' xenophobia score is too high.
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