As usual I'm terrible about remembering to post for #ScreenshotSaturday! Here's another late progress video, showing our new cooking system + barrels for storing soup and drinks. #gamedev #indiedev #indiegame
This week, a large update! We've added several decor items to expand the furniture system: rugs, tapestries, beds, lampposts, and stools. We've also added an initial implementation of the dyeing system, allowing us to color these new items, and existing clothing! #indiedev #indiegame #gamedev
New skill: Jewelry. While mining, you can now unearth gems, and blacksmiths can now create amulets and rings. Jewelers can set these gems into amulets or rings, creating stat-boosting jewelry. Green mages can make this jewelry even more powerful, empowering it to increase the stat bonuses! #indiegame #gamedev #indiedev
It's finally happening: The #Farwoods #RPG alpha is now open to the public. Join us in testing our gMUD and refining it for Steam release! Servers are always up, but playtesting is organized through the Discord: https://discord.gg/J7kCpE43DW
We're relying on word of mouth during the alpha period, so your help spreading the word is appreciated!
#Farwoods #GameDev progress report: Accessibility is a key feature of MUDs, and while we can't accommodate screenreaders, we can still implement accommodations for disabled players. Here I use keyboard shortcuts to perform actions that were previously limited to the mouse, like picking up and dropping items. Hopefully, the game will be completely keyboard-playable by release, since it's already currently more-or-less completely mouse-playable.
#Farwoods #GameDev progress report: Signs are now craftable, allowing you to place messages in the world and in burrows. They're also the first furniture item, so you can lock them in place in a burrow to prevent them being stolen or tampered with. You can place them outside but, since that's not owned property, anyone can make off with them.
No video for this. It's not terribly exciting. You just right-click on the locked burrow and click "Move," and if you've filled the whole thing back in and not left any items, it gets deleted and you get your burrow certificate back.
#Farwoods #GameDev progress report: Furnishing the Literacy skill by adding in the ability to read and write on pieces of paper, which can be done between multiple players. Literacy governs the ability to write on things, but you don't need it to read them. However, you can write in any language you know, so you can write things that only people who understand your language can read.
#Farwoods #GameDev progress report: Finally added the Tracking skill, allowing you to locate other players in the same zone. You can also assign a color to their scent if you get close enough, so they stand out from other players. The duration of this scent-coloring will need to be tweaked to see what feels right.
Not sure this one really needs a video. Previously the right-click menu opened for the top item on the square. I've now added a multi-context menu that shows all items on the square if there's ambiguity, and allows you to choose between them. Thanks to https://spacestation14.io for the idea! #Farwoods #GameDev
Upcoming free-to-play online RPG in a Redwall aesthetic and a completely player-run world. Follow for dev chatter and progress videos.