“Simplicity is a great virtue but it requires hard work to achieve it and education to appreciate it. And to make matters worse: complexity sells better.” ― Edsger W. Dijkstra
@federico3 I definitely find that when it comes to DGGS for example.
Coordinates are a simple way to represent location, but they're commonplace enough that people think they are. I gave (part of) a talk on that this week.
Put simply you tesselate regular polygons across the earth's surface, and fill each of those with more regular polygons forming a hierarchy to which you can consistantly assign identifiers. From there you can describe any area using a set of those identifiers.
So that processing them involves little more than set operators.
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