#room4doom progress! I implemented music, sfx, and screen effects #gamedev #retrogames #doom
Bingo: "We won't win people over by default, and we will make plenty of mistakes along the way. But we must recognize, and reject, the biases at play that cause people to belittle, ignore, and misunderstand any initiative that's astonishingly successful without making anyone rich." - https://write.as/eloquence/why-mastodon-and-the-fediverse-are-doomed-to-fail
Australian police can now hack your device, collect or delete your data, or take over your social media accounts. We must fight for our right to privacy! 💪💪💪
https://tutanota.com/blog/posts/australia-surveillance-bill/
#surveillance #privacy #Fight4Privacy
Once again I am hiding beer cans inside a welding machine in my office so my SO doesn't think I was up all night maintaining the Ballmer peak while rewriting Doom in #rustlang
I need #gamedev's on mastodon to follow! Post profile links here
Cryptocurrencies are fucking hilarious https://www.theverge.com/2022/4/18/23030754/beanstalk-cryptocurrency-hack-182-million-dao-voting
Finally! Got a mus2midi written in rust to convert Doom MUS format to MIDI. Almost all of the code available around this that could serve as examples is awful to read and hard to reason due to what C allows (and trying to be fast).
I might turn it in to a crate later. It needs to have some configuration options added, and more of the MIDI conversion added.
Sound was dead easy to do. SDL2 did most of the heavy lifting. Music was harder as most implementations of mus2mid are horrendous to read. But I now have sfx and music. Really not much left to do now.
#DoomRewriteInRust
Rusty software engineer, fulltime embedded and mobile dev. Rewriting Doom in rustlang. Punch nazis.