Follow

RT @JasperRLZ@twitter.com

One of my favorite design tricks from Valve and the Source Engine is "displacement surfaces": they first build the level as a square, and then bend it into shape to seem more organic. Remember that climatic helicopter boss in Half-Life 2? Here's the arena, and how it was made!

πŸ¦πŸ”—: twitter.com/JasperRLZ/status/1

Β· Β· Mastodon Twitter Crossposter Β· 0 Β· 0 Β· 0
Sign in to participate in the conversation
Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!