Samedi prochain, au "Capitole du Libre", j'aurai le plaisir de vous montrer des trucs sur Blender 2.8 / EEVEE de 15h00 à 16h00, avec entre autres des rendus en temps réel de shaders volumétriques custom sur les smoke datas.




I spent a few hours to optimize the render time without loosing quality, found some bugs ... and also there workarounds to overcome them. :) 3 minutes 12 seconds for rendering 250 images (960x540) with a GTX 1080 (on my laptop).

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