Trying to put some elements of my "VIP 2019 Invitation" in Godot 3.1.1, using the GLTF2 exporter from Blender 2.8. It looks promising for realtime stuff !
Need to tweak a few parameters here and there, but I can achieve the same "EEVEE rendering" at 75 FPS !
Adding secondary reflections with the help of a "Reflection Probe".
Really useful to show the roughness of the surface and to pump up the Normal Map a bit !
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