I'm testing LuxCore 2.3 since this morning and I think I'll never use Cycles again. The quality of the materials and the light sampling, the numerous AOV available, etc ... all aspects of the engine are far better, for me. The scene contains only one light. Light portals are not required, LuxCore place them automatically through "Visibility Map".
This week-end, I co-organized the "VIP Demoparty 2019", but I also submitted an invitation for the "Alchimie 2019" in the Animation category. I won the first place ! Created in 5 days, rendered 90% in Blender/EEVEE and finished during the party.
Adding secondary reflections with the help of a "Reflection Probe".
Really useful to show the roughness of the surface and to pump up the Normal Map a bit !
I can't believe it ! I won the "Animation Compo" at Revision 2019 !
It's hard to come back after 4 days full of discussions, laughs, happiness, technical and artistic chat ... beer, curry wurst, and of course, so many incredible productions !
Thx to the organizers and all people I met ! I love you all !
Samedi prochain, au "Capitole du Libre", j'aurai le plaisir de vous montrer des trucs sur Blender 2.8 / EEVEE de 15h00 à 16h00, avec entre autres des rendus en temps réel de shaders volumétriques custom sur les smoke datas.
2D/3D/VFX Artist, Coder, self-taught cards magician. Linux and Open Source poweruser. Trying to be a good father for my children and open minded as possible.
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