Testing the Blender's "Function Branch" : Particles generating particles, moved by turbulences, falling down after a few seconds then generate another particles, affected by another force fields !

Quite unstable and limited for now, but very promising !

(FR) J'ai rapidement créé un support pour mon smartphone "Crosscall Trekker X3", pour les imprimantes 3D. Si vous avez le même modèle ... c'est gratuit.

(UK/US) I quickly created a dock for my smartphone "Crosscall Trekker X3" smartphone, for 3D printers. I you have the same model ... it's free.


Creating 39 trophies for the "VIP Demoparty" using my 3D printer was really challenging, but it was a great experience. 10 hours was required for each trophy (printing, gluing and painting)

After Godot 3.1, I experiment with Armory3D in Blender 2.8 for demoscene purposes. Dual Quaternion Skinning works well at 60 FPS, but the "Live mode" is quite unstable and recreating the "EEVEE look" is really tricky. It looks promising, though.

This week-end, I co-organized the "VIP Demoparty 2019", but I also submitted an invitation for the "Alchimie 2019" in the Animation category. I won the first place ! Created in 5 days, rendered 90% in Blender/EEVEE and finished during the party.


(FR) J'ai le plaisir de co-organiser cette l'année la VIP Demoparty 2019, année des 20 ans, à coté de Lyon ! Venez nombreux célébrer ces 20 années de folies créatrices !

(UK/US) This year, I co-organize with a lot of pleasure the VIP Demoparty, 20th anniversary, near Lyon ! Celebrate 20 years of creativity with us !


Adding secondary reflections with the help of a "Reflection Probe".
Really useful to show the roughness of the surface and to pump up the Normal Map a bit !

Trying to put some elements of my "VIP 2019 Invitation" in Godot 3.1.1, using the GLTF2 exporter from Blender 2.8. It looks promising for realtime stuff !

Need to tweak a few parameters here and there, but I can achieve the same "EEVEE rendering" at 75 FPS !

Sur sa lancée des "Nanaroscope", Arté ajoute à la playlist de ses épisodes, des films entiers du cinéma Z :



Tu pourras la trouver sur YouTube sous le nom de "VIP 2019 Invitation".

I can't believe it ! I won the "Animation Compo" at Revision 2019 !

It's hard to come back after 4 days full of discussions, laughs, happiness, technical and artistic chat ... beer, curry wurst, and of course, so many incredible productions !

Thx to the organizers and all people I met ! I love you all !

At the "Revision 2019 DemoParty", I just released my Invitation for the "VIP 2019" in the "Animation" Category.

Made in 8 (intensive) days with Blender / EEVEE.


A first beta version of OrtogOnBlender is available for Blender 2.8 ! Facial reconstruction, volumetric scanned datas and Photogrammetry using OpenMVG and OpenMVS ... right inside Blender !


Demo video is here :


Great article about the making of the impressive "Gantz:O" by "Digital Frontier" :


Take a look a the other articles from this company, they are all incredibly interesting :


Suite à la destruction totale de mon serveur dédié il y a 2 semaines par des pirates, j'ai créé un nouveau site basé sur le système Hugo :


Un grand merci à Myke qui m'héberge et m'a aidé techniquement pour la mise en ligne !

Some details about FFMPEG 4.1, with initial AV1 support in MP4 (not WebM, yet) and the integration of libtensorflow for future "Super Resolution" features :


Dear Venezuelan friends, tomorrow I'll fly to you <3 Thank you very much for hosting me !



Ma conférence de ce week-end sur le fonctionnement de la Photogrammétrie en générale et de Meshroom en particulier, est en ligne ! Merci à l'équipe vidéo de l'INP-ENSEEIHT pour leur réactivité !


@capitoledulibre @INP_ENSEEIHT

Ma conférence de ce week-end au "Capitole du Libre", sur Blender 2.8 / EEVEE est en ligne ! Merci à l'équipe chargée de la captation et du montage pour leur réactivité !



Dimanche prochain, au "Capitole du Libre", je vous donnerai un cours à la fois théorique et pratique de 11h30 à 12h30, sur le fonctionnement de la photogrammétrie avec MeshRoom. Mon but est de rendre cela compréhensible pour tout le monde. Les non-matheux sont les bienvenus :)

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