Samedi prochain, au "Capitole du Libre", j'aurai le plaisir de vous montrer des trucs sur Blender 2.8 / EEVEE de 15h00 à 16h00, avec entre autres des rendus en temps réel de shaders volumétriques custom sur les smoke datas.
"Materialize" is a now Opensourced. With this tool, you will be able to convert any image into PBR Material. It's literally Substance/B2M on steroids.
http://www.boundingboxsoftware.com/materialize/
GitHub (Unity project) is here :
https://github.com/BoundingBoxSoftware/Materialize
See it in action :
If you are looking for the Blender "Fracture Modifier" build, it has been moved from "DFVFX" to "BlenderPhysics". The website is not well referenced by Google yet, so it's hard to find :
Les 17 et 18 Novembre prochain, j'aurai le plaisir de présenter deux conférences lors du Capitole du Libre 2018. La première sur le moteur EEVEE de Blender 2.8 et l'autre sur Meshroom pour la photogrammétrie :
Here is my second submission for Inktober. Topic of the day : #2-Tranquil
This one is scanned with a higher resolution, so you can see more details.
For the first time this year, I try to follow the Inktober. Each day a new drawing about only one word. Here is my submission for the first topic : #1-Poisonous
Écrire un livre de plus de 250 pages à 7 + 2 modérateurs en 5 jours est possible. J'en ai fait l’expérience pendant l'été en quo-écrivant "Blender pour le montage Vidéo", disponible gratuitement ici :
I posted a comment on GitHub to help the team of the "Power Sequencer" Addon to generate better proxies. I explained several concepts of modern video encoding. Maybe it could be interesting for some of you :
https://github.com/GDquest/Blender-power-sequencer/issues/174#issuecomment-420586813
Trying to make my old NetBook reborn, I tested Manjaro Linux / XFCE Edition. Just turn off Windows Compositing, tweak a few things here and there and replace Firefox with PaleMoon. After that, it works pretty fast !
One of my favorite song + one of my favorite music style. What a perfect mix !
The result of my last night break, between two hard working sessions. Here is my new Shader :"Enter the Pipotron". It looks 3D, but it's only done using 2D technics :
If you want to test new features currently developed in Godot, here is a link to nightly builds (Thx Bastiaan Olij for the link) :
Even if you don't understand spanish, you can get a BUNCH of information about complex scene organization in Godot 3.1 (at 33:45) :
https://www.youtube.com/watch?v=PscHgFptEII&feature=youtu.be
Online Vectorizer. Could be helpful when you don't have any Inkscape or Illustrator available and need to convert a bitmap image to an SVG file :
Doodle of the day during my lunch break. Dynamicly generating geometry along particles path, and defining a weight map according the proximity of each particle :
My first real experiment with Raymarching / Sphere Tracing :
2D/3D/VFX Artist, Coder, self-taught cards magician. Linux and Open Source poweruser. Trying to be a good father for my children and open minded as possible.