Action precedes motivation, procrastination precedes frustration.
My recipe to getting shit done is breaking down tasks into smaller and smaller chunks, until they seem almost too trivial to accomplish. Take baby steps into the right direction instead of going for the big leaps! Persist and you will eventually get there. Believe in yourself!
@fribbledom Another perspective of exactly the same thing: For me it's making a list of specific (as opposed to small) actions, broken down by priority or dependencies. As soon as I force myself to answer “What do I concretely need to do in getting 1 step further now?” I will at least get something done at all, instead of just being paralyzed.
I like it. Breaking down tasks is very useful.
For gamedev I've recently been following a very simple intuitive approach: Do whatever I want to do in the moment. I just ask myself what I truly want to do, and I do that.
It's been great for motivation because it turns the project into a game.
I have very little roadmap and plan, but I find that those things spontaneously manifest the more I listen to my heart.
@fribbledom Sometimes leaving your desk and going to the place where the work needs done is the hardest step. Acknowledging that this is a significant piece of the work is valuable
@fribbledom I really needed to hear this today. I've been trying to break my projects into smaller chunks so I can do a little of each and still feel like I'm accomplishing something. Here's to hoping I actually finish one... :)
I've heard that one so often but it doesn't quite work for me.
Reason: "1000 baby steps in a month? No problem! In fact so easy that I bet nobody will notice I only started on day 2! Because one month minus a day is still practically a month, right?"
I'm sure it doesn't work for everyone. Maybe you need to make them just a bit chunkier? 😄
I've heard others mentioning this being a problem for them, too: when the tasks become too small, they start procrastinating even more, because none of the tasks seem "worth doing" anymore.
I think it's not just about breaking them down, but also not making them too abstract, making decisions explicit, knowing what criteria to use for decisions, doing them at suitable times, and keeping them in a way that shows dependencies, tracks progress, and get some sense of accomplishment on every day ... without spending half your time just tracking them.
I spent much of my extra time this year experimenting with this, and it's getting better, at last!
The GUI is not beautiful, not always efficient, and takes some time to trim down to whatever subset of abilities are useful to you, but it's great to experiment with, for task tracking and also time management (when should I do it, how long do I have, how long should I take, do I think I'll take, and how long did I actually take?)
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