2018 has started out well for my #gamedev efforts. I finally finished and released the virtual jigsaw puzzle game that I've been working on. It took a long time since I wrote my own engine in C++. If you'd like to check it out, it's on itch.io #indiedev https://gyoder.itch.io/virtua-puzzle
I've been looking into #GodotEngine for when I get tired of writing my own game engine. I'm flabbergasted that the supported platforms actually include Haiku.
Computer Science is like being sat down at a buffet where there are all sorts of salads and salad fare. So you dutifully pull up a plate and begin piling on the lettuce and toppings and a heavy cream dressing and dig in. Then you have another helping and dig in some more. It's delicious and you're grateful for the feast.
Them you realize there's another four wings of food and wine and you've loaded up on salad.
How I Managed to Design the Most Successful Educational Computer Game of All Time https://medium.com/the-philipendium/how-i-managed-to-design-the-most-successful-educational-computer-game-of-all-time-4626ea09e184 | https://lobste.rs/s/tcjmjk #games #historical