@gamingonlinux I would only be content if Doom 4 (or "Doom 2016" as some call it) and Doom Eternal were coming to Linux. Since Bethesda doesn't like Linux, it'll be a cold situation in the Doom games before that happens.

@gamingonlinux I don't think Stadia is a Linux gaming, because it's all on cloud. Otherwise, every multiplayer game is a Linux gaming, because server side is probably on Linux.

I also don't think I will use #Stadia. Why? Because of #Google. Everything that we love from Google, will die, as soon they gather enough data. But everything we hate, will live, reCAPTCHA is an example.

@a1batross @gamingonlinux even if it wasn't Google, " #SaaS for games" is the worst fucking kind of #DRM

that filled my #gaming hot take quota for today

@grainloom @gamingonlinux I don't care about DRM so much, really. When it doesn't interfere to my system(remember a DRM system, which installed it's OWN CD driver in Windows?) or doesn't slow down performance(o hai, denuvo).

@a1batross @gamingonlinux it makes stuff like archiving unnecessarily difficult, especially when it comes to DRM legislation

@grainloom @gamingonlinux don't feel guilty for cracking bought product. :)

Just don't share it and that's all. No one cares about your games and what's happens on your localhost.

@a1batross @gamingonlinux not everyone has time to crack things and not everything has a crack
the niche stuff especially should not have DRM
and as others have said before me, DRM technology matters little, DRM legislation matters a lot more
SaaS being an acceptable way to "distribute" software (without actually distributing it) is a social problem and must be fought back against

@grainloom @gamingonlinux you have time to archive your games to play later(when, if you don't have time?), but don't have time to crack them when DRM will not allow you to play anymore.

I know, that DRM is bad thing and should be avoided. But if you're not OK with that, why not just ignore it? Don't buy things, if you don't like them.

@a1batross @gamingonlinux sure, when you won't talk about being ok with DRM and just let your money speak, I might do that 😛

@a1batross @gamingonlinux but seriously, how do you expect the people whose ebooks got deleted by Amazon to back their books up? most of them don't even know if/how that's possible, not to mention their devices being way more tightly locked down than your run of the mill gaming PC.

@a1batross @gamingonlinux so as I see it, two things are necessary:
- not supporting products that use DRM
- supporting products and creators who reject DRM

@a1batross @gamingonlinux
well, three I guess, because your purchases aren't newsworthy on their own, but speaking out against DRM is

@a1batross @gamingonlinux (not "newsworthy" as in "it will be in the news", more like "those who know you will take note")

@grainloom @gamingonlinux It's obvious that one day everything DRM'ed may disappear and won't run anymore, or even I can't download it, due to many reasons: steam died, nuclear war began or my country went mad and banned the Internet.

And I think probably I will not care, because I will just don't have time for games, or I will not have access to any computer anymore.

But for now, yes, we should support DRM-free stuff. But how should I know? Does ignoring console/cloud gaming market enough?

@a1batross @gamingonlinux I think it's a good step in the right direction, but we should go further. IMHO the ideal development model is copyleft software with financial backing in the form of some combination of the patreon, kickstarter, and support contract models. I don't wanna shame people for buying games that are not produced by ideal people through ideal business models, but I think we as a society should talk about these alternatives and support them where we can.

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