I'd love to see an article on the best #FOSS #gameengines to use by non coders for #gamedev.

Currently #Godot's "visual scripting" has nodes but, by design, you basically still need to know how to code to use them. #Armory has an easy to use node system but is very alpha and chock full of major bugs. #Gdevelop looks nice but basic. #Upbge is promising, but I think I heard was maybe not maintained any more? What else have I missed?

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