Splash is novel method to serialize pixels of an image/video.
It combines row/column scanning weights from the fractal zoomer with an adaptive paintbrush for colouring pixels with transparency.
In traditional terms, fast changing areas have a localised high FPS, lesser changing areas have a localised low FPS.
This could greatly benefit the communication between video card and monitor, relaxing bandwidth limitations.
Splash can also be used as a filter to isolate essence of movement, demonstrated by extreme high PixelsPerFrame ratios with other demos.
Splash could effectively turn a 60Hz into a 360Hz responsive monitor by sacrificing a bit of quality.
This is illustrated by the demo below, original video is 24fps and slowed down 6x:
top: 4fps full frame with traditional scan-lines, bottom: 1/6 PixelsPerFrame with scan-rows/cols and paint-brush.
Yes... both are using the same number of pixels (uncompressed bandwidth).
Project Page: https://rockingship.github.io/splash/README.html
here's a MASSIVE post with a great collection of telemetry guidelines in Free/Open Source Software:
Fantasy Interactive Scenarios by Telephone (or F.I.S.T.) was a Steve Jackson RPG you called on the phone in 1988. Featuring radio drama combat scenarios, saving your game and calling again later, and a "tavern" where you can chat with other players.
Trois mois après avoir demandé à @adele de l'héberger, j'ai enfin commencé à alimenter ma capsule #gemini : gemini://ailepet.pollux.casa/
Pour l'instant vous y trouverez ce que je mets déjà sur write.as (des critiques de jeux vidéo donc), mais je pense en profiter pour y ajouter des papiers différents, en guise d'exclu. Merci encore Adële !
Pour Death Stranding, j'ai fait l'inverse de ce que je fais d'habitude et je me suis interdit de lire d'autres avis sur le jeu, excepté celui de Tim Rogers parce que c'est un génie. Mine de rien, il m'a fait me retenir mes coups. C'est vrai qu'il ne faut pas être trop sévère avec Kojima : il ne fait rien comme les autres, et le jeu vidéo a besoin de trublions comme lui pour secouer les puces des AAA https://write.as/ailepet/grimper-une-montagne-pour-y-trouver-un-shitpost
Wow, Tantacrul is now in charge of the design of Audacity, which means for the first time in its 20+ year history, it will stop looking and functioning like ass.
I'm close to moving back to Windows. I can't tell you how frustrating it is to hold oneself back, deny oneself better and easier accessibility in the name of open source, when many open source developers don't give a crap about accessibility, and/or don't educate themselves on it. KDE connect, GSConnect, all were inaccessible for one reason or another, not the least because of Gnome-shell's terrible accessibility issues. That was just the last straw. With the only thing holding me to Linux being Emacs+Emacspeak, I think its time to quit Linux and just use what actually works. It's interesting how being "free" just means being under the power and whim of other people, a mass of developers who have no insentive for accessibility, rather than a cohesive company who does. This is serious, and I want every developer to understand this, understand my deep frustration with FOSS.
"On a tous copié les paroles des mots bleus dans les marges de nos cahiers de lycée" non parce qu'on n'était pas lycéens dans les années 70 en fait.
There's also the fact that all subsequent libre messaging platforms inevitably have their UX measured against Signal. Is it as easy to use as Signal?
The gap is closing but I still don't think the UX of Matrix and XMPP are quite there yet.
For example, if you told your grandmother (who we assume to be less technical with all due respect to the hacker grannies), can you ask them to get setup with Matrix or to get setup with XMPP. What do you think is going to happen? I propose and I'm happy to be proved wrong by an actual UX study that it won't be as smooth as on boarding process as Signal.
I think the libre hacker community are right to critique Signal but we should also remember to critique ourselves and the alternatives we propose with the same rigour.
i've tagged out 600+ open source, experimental and tiny tools by their qualities and built a new website for sorting through them!
these are all tools towards joyful digital creation, with the goal of enabling working entirely outside of proprietary systems- moving instead from one hand-made software to another.
(the list takes submissions if it is missing yours >:))
i cant wait to be a useless piece of shit all day and play all these games
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!