Please consider writing your hashtags in upper camelcase so screen readers have a chance at figuring them out.

sounds like an giant undecipherable mess of sounds.

reads out "Why I Stay On Mastodon" πŸ˜„

(Reason #44 I stay here: my previous requests like this have been generally well-received, proving that most people are awesome.)

added skeleton and a dog in the right. less saturation/contrast to terrain, yellow key more small and better trees.

Streaming doing underwater stuff.

Today's in is my first game state management. I have a "Menu state" and "Play state" and mouse based movement. I'm reading this E-book to learn C++ and SDL. I'm having fun and I'm feeling like I'm learning some design patterns. The book is a bit out-dated but the basic principles it's teaching are pretty timeless. Slowly but surely I'm becoming a game developer πŸ˜ƒπŸ•ΉοΈ πŸ’» .

I'm going to do my first game jam in July, aptly named "My First Game Jam". This will be a great excuse to block out some real time to use πŸ€–. Using a game development engine will be fun and much easier than doing it all from code first. I hope it'll be a good way to meet and share with other budding developers and dorks. Though it's a bit daunting to think I can make game in two weeks when I haven't been able to code together something in four months.

Slowly but surely my project is coming together. I have a semi functional Menu system, when you click play it just isVisable = false or if you click exit it closes the game.

I have also discovered [] which has been a great asset for better programming design. is a lot more fun now that I have some fundamentals down. Programming feels like a chore and more like a fun activity,

I opened up the documentation for the first time and found this. I think it's hyperbolic but only a little. I not expect to get a bit of political theory from game engine user guide. I'm not even mad.

I'm trying to implement as much software in my hobbyist development. I ultimately want to release my projects for free as I made them free tools. Does anyone know of a site or tool that has a list/bundle of alternatives to proprietary software? and are both great game bundles for a great cause. Buy a bundle of great games, have the money go to a good cause. It's a win-win for everyone.

Even with my limited skills in I now have keyboard based controls for my game project. Behold! is very rewarding even these small seeming insignificant achievements.

There are so many great games on and, it feels like a digital comic shop I feel like there is always something new and exciting I want. It's shame there will always be more games than I have free time to play them.

🚌 Buses and πŸš… trains get a bad rap. I think public transportation is great and I wish we had more support/funding for it.

My current project is "Super Brave Knight". I'm a big fan of Cave Story and I'm inspired by Daisuke Amaya to make my own passion project.

My main goal is to write as much of the game on own with help of tutorials and textbooks to become a better programmer and to learn game design along the way.

I'm going to use the Godot engine to test ideas and quickly and then try and to code it up on my own. It's a win-win. I can test ideas, learn Godot and then I can learn how to implement them in C++.

I'm starting to like C++. I remember not enjoying my C/C++ courses in college but now that I'm trying to relearn it for fun it's much nicer.

I have been trying Unreal for some time now and has yet to "click" for me. I have recently discovered the Godot engine πŸ€– [] and I think I'll be using this one for the foreseeable future for my projects. It's free, open-source, and the exact type of community driven software I'd like to support. It has Linux support right out of the box too. It's also very light-weight and runs on my ancient laptop.

Here's to a more open, safe, and human internet. Let's all hope that open-source can help revert and restore the dystopian wasteland that the internet has become.


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