Hey #UnrealEngine folks, if you're looking for a way to run latent actions persistently across map changes (and don't want to have to dump literally everything inside your GameInstance class), here's a C++ class you can derive with blueprints https://gist.github.com/hach-que/23f9195f9c5d9cae7d2deae9a5ad9372 @unrealengine https://t.co/wb5H2r7M1T