Unity IDE grumbling pt. 2
the wrinkle that makes this one *really* fun is that it only happens when I call the particular function I'm working on. this function doesn't crash the game, doesn't throw an error, in fact, this function doesn't appear to do *anything* abnormal.
...except silently guarantee the unity editor will freeze when I try to stop testing
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!