"Designing for Cognitive Differences"
This is a UX article, but I'm thinking how it applies to #gamedesign & other pursuits. #accessibility https://alistapart.com/article/designing-for-cognitive-differences /via @carly
#amreading watership down
(yeah, at the same time, I know, weird…)
Anyone hear the bit on NPR last night about how randomness is more clumpy and less scattered than we expect it to be? I.e., we imagine a random series of numbers to be all over the place, but in reality, runs of one number or another aren't uncommon. I'm wondering if there's a lesson here for game design r/e our cognitive biases regarding randomness.
And here I thought Hell's walls were covered completely with Dogs Playing Poker. Reality is always weirder.
If you're a game designer who never took a stats class, AnyDice is one of the most useful sites there is. https://anydice.com/
🎶 hello coffee my old friend 🎶 #fuckoclock
sometimes makes games.
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