Like, I can certainly handwavingly explain the sequence of rotations on a couple axes required to rotate the default dodeca into position. But how to communicate that as an angle and three Y, X, Z axis magnitudes is a decidedly brick-wall moment. I need to find an explainer that helps me get an intuitive grasp on this.
@rook Yeah, just watched that, not really breaking through the wall for me. Reasonably speaking of done very very little stuff with rotation in 3D space to begin with so I don't even really have another model to try and relate from.
@joshmillard I kinda feel the same way, although I've used rotation matrices before, but only in a workaday programming kinda way. I might be able to learn to use them in that capacity, but I don't see the value in that when I can just crib off some notes or a 3D engine or whatever to get the job done.
I have a fear that the deeper understanding I'd like to have just isn't to be found in the subject... like maybe it's somehow shallower than I think? I doubt that, but I still worry.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!