"If the customer takes one thing away from this ad, it should be that our burgers fuck" https://youtu.be/qftqYCk4Xxg
⚠️PSA FOR TRANS PEOPLE⚠️ Show more
Google has recently started automatically importing information from Google+ profiles into the contacts app on android (Google Contacts) based searching for accounts tied to that phone number. This information is comprehensive and can't be deleted by the user.
If you have an old Google+ profile laying around from pre-transition, then any old emails etc. containing your dead name might have been imported into the contacts of everyone who has your phone number for any reason
Recent base building adventures:
1) "The Cave" - glass cubes grow out from a snowy mountainside fissure, and down into its vast system of caves. https://galacticatlas.nomanssky.com/me/310502c5ca1d
2) Couldn't resist an underwater base after everything Abyss added. Landing platform in the middle of the torrid planet Onton's ocean, enter via dramatic drop down ~100m of glass tube. https://galacticatlas.nomanssky.com/me/4174026bf17f
Lots of pre-1990 games that could be disassembled and fully reverse-engineered with reasonable effort but PS1-PS2 era games are largely too complex for this. So with a few exceptions like DDR there are no viable reimplementations of these classic subgenre-defining works, games that people would definitely make amazing mods for if it were as easy as, say, Doom or OpenXcom.
Some games I wish were open source:
- Castlevania: Symphony of the Night: the definitive Metroidvania framework, huge pile of odd special cases eg peanuts that fly up into the air on use. I want to see all the wild stuff they did on this.
- Katamari Damacy: this game deserves to run on PC and have 1000s of fun user created maps.
- Rez: same as above, plus cool beat-quantized feedback code. Could maybe be recreated as a new spline+timeline-centric toolset in an existing engine reasonably easily.
@jplebreton osm actually has some tags that let people define 3d shapes of buildings, and some software takes advantage of that. my favorite is the one at https://demo.f4map.com/. sure, it's not satellite-photo generated, and most buildings are just rendered as extruded polygons, but some have some very neat detail.
here's a church nearby in the process of being totally rebuilt. i love maps a lot and i enjoy exploring places in this way. it's just a shame that this massive beautiful 3D dataset is owned by a corporation. https://www.openstreetmap.org is great for 2D maps though and you should use it!
this game looks like such an overcomplicated chore to play, and i genuinely appreciate that https://www.mobygames.com/game/dos/mystic-towers
two recent things about game design i enjoyed:
1) mapper Wraith777 made cool diagrams to describe abstract Doom level flow https://www.doomworld.com/forum/topic/100569-level-progress-diagrams-%E2%80%93-final-doom-complete/
2) The Digital Antiquarian's "Ten Great Adventure-Game Puzzles" https://www.filfre.net/2018/11/ten-great-adventure-game-puzzles/
WAD Wednesday going live in about 30 minutes @ 7pm PST: https://www.twitch.tv/jplebreton
uspol, election culture Show more
My least favorite thing about election culture in the US is when individual people say things like "Make sure to vote!" and don't actually say how they think you should vote. It means one of a few things:
1) they think it's rude to discuss specific policy or candidates
2) they think their position is the "true" majority and if everyone voted it would all be ok
3) they actually don't care how you vote
1 & 3 are morally awful, 2 just seems like hubris
doom hipster | open sourcerer | fights for the users
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