trying to resurrect my zdoom lua branch, but large chunks of the runtime now exist in a /separate/ scripting system which is making that difficult

Follow

@eevee As of a day or two ago the last of the work to ZScriptify AActor and all its subclasses was completed, I'm not sure how good an indicator that is of a clean separation between engine and game logic but it seems encouraging?

Β· Web Β· 1 Β· 0 Β· 0

@jplebreton i'm hoping that'll make it easier to put another language /in/, but i fear it complicates access to all those zscripted objects that are natively supported by the engine

@jplebreton might be wrong though, will just have to see how this looks once i get it building again

@eevee As I understand it, the push was to have 0 remaining native code for dealing with those classes. Not sure of all the low level implications of that tho.

Sign in to participate in the conversation
Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!