@jplebreton i'm hoping that'll make it easier to put another language /in/, but i fear it complicates access to all those zscripted objects that are natively supported by the engine
@jplebreton might be wrong though, will just have to see how this looks once i get it building again
@eevee As I understand it, the push was to have 0 remaining native code for dealing with those classes. Not sure of all the low level implications of that tho.
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