Anyone who's experienced with game engine network programming interested in helping GZDoom get its client-server multiplayer branch fully working? Here's a brief report on its current state from one of the developers, I can put you in touch if you're interested:
Here's the branch in question: https://github.com/coelckers/gzdoom/tree/clientserver
Here's a text transcription of the image I posted, sorry I didn't have an easy way of creating one from my phone: https://gist.github.com/JPLeBreton/ee0a1a2816fbca923889fd4c06a32346
@saper thanks, didn't know about that! i'll keep it in mind in the future. for this i'll just do a reply with manual transcription.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!