Anyone who's experienced with game engine network programming interested in helping GZDoom get its client-server multiplayer branch fully working? Here's a brief report on its current state from one of the developers, I can put you in touch if you're interested:

Here's a text transcription of the image I posted, sorry I didn't have an easy way of creating one from my phone:

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@saper thanks, didn't know about that! i'll keep it in mind in the future. for this i'll just do a reply with manual transcription.

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