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I also managed to finish the main storyline in my Survival difficulty savegame, which I haven't documented at all here but went relatively smoothly after the initial harrowing hour or so of getting off the starting planet. At the final decision point I rewarded my character with reincarnation(?) in Eissentam, a galaxy with an unusual density of lush planets.

I streamed some Permadeath Mode last night and as user "oldtimeywimey" said in the chat, just after I narrowly escaped into shelter from a raging firestorm on my starting planet, "moments of calm feel even more poignant in this mode."
And it's true, the feeling of coziness inside while a storm howls outside is a basic joy of this game for me. The more dangerous a planet is the nicer it feels if you can find a bit of safety in it. Take care of yourselves out there, fellow travelers.

If anyone's playing on PC over the holidays and wants to visit the bases I've left across Euclid galaxy, here are some coordinates:
New Arcadia:
Rainbow Farm:
The Cave:
Neo Pescadero:
House on the Rock:
Bodacious Beta Quadrant BBQ Deck:
Watauga IX:
If you like a tiny game-like challenge, I've hidden a diplo statue in each base. <3

Since it's the most difficult feat the game recognizes, I took my permadeath character to the end of the Atlas Rises storyline today. Unlike my survival Gek I condemned this Vykeen to the incredibly hostile Calypso galaxy, where every day will be a fight for survival.
Sure enough I awoke on a world blasted by radiation storms and made it to my ship only by digging tunnels. Made camp on the 1st non-murderworld I came to, an eerie glitch I named Cliffhanger Ending, and called the story complete.

Still playing NMS off and on. Lately I've been playing less of No Man's Sky The Infinitely Large Place To Wander Around In and more of No Man's Sky The Videogame - finding a good S-class multitool and ship, grinding to become fluent in Gek, making various numbers go up. It's an okay way to relax in the evening.
I did build a couple of new bases in some interesting places. This "mega exotic" I named Hercules Monochrome, after its distinctive atmosphere:

I checked back on the Pilgrim Star Visitor Center I built a while back and was delighted to see a few visitors had left messages. Glad this galaxy doesn't have Yelp tho.

I made a page on my website cataloging many of the bases I've built thus far:
It's nice to have a record of them all in one place. I added message nodes to most of my bases with that URL so folks can easily check out more of my work. I kinda wish this sort of sharing could be done from within the game itself, but the good ol' open web still works for me.

I kinda like the idea of doing a super low key, mostly social stream of me traveling all the way round a planet. But in the interests of it not taking forever I'd want it to be a moon, as those are way smaller than even the smallest planets. But moons never have water, and water usually makes traveling a given planet's generated terrain way, way more interesting and memorable. Hoping this can be addressed in a future update.

I recreated my favorite shot from "Spirited Away" in No Man's Sky. Took quite a while to find an oceanic planet with decent weather, but the search was part of the fun. Updated my base catalog page with this base + portal glyphs to visit it.

I searched many uncharted systems to find an ideal site for that base, which meant a good few hours of not seeing any NPCs or player-built bases. NMS defaults to feeling like you're in the middle of some very sparsely distributed sort of civilization, so deliberately avoiding that for a while created a nice lonely feeling, like driving just out of town for a hike on a cold day.

Hadn't played in a while, so I decided to find a nice small paradise moon and see how long it would take to drive all the way around it in a Pilgrim exocraft. Answer was about 90 minutes, with relatively frequent stops to look around. Non-moon planets are much, much bigger though, so I'm guessing even a small one would take several hours.
Definitely strengthened my belief that (some) moons need water though, water just makes terrain so much more interesting. There's a wish for the Beyond update.

Another settler of the Pilgrim Star system set up "Vy'Kea Home Furnishings no. 5" on a planet neighboring the visitor center I'd built. I felt compelled to leave a message of approval.

My HUD informed me there was another player message on the far side of that planet, so I decided to check it out.
Plenty of games let players leave messages for each other, but the essentially infinite size of NMS's world gives them a certain poignance. Every location is a number, , from negative quadrillion to positive quadrillion, and it feels strangely meaningful to know that another person stood at the exact number that you're standing at right now, and chose to mark that moment.

I'm happy for the people who really really wanted VR support for NMS, and it'll undoubtedly be really awesome for flying around and gazing out across a planet, but there are several other things in the game - jetpacking around (you know, the core movement mode you spend a huge amount of time doing), riding a Pilgrim motorcycle over really rough terrain - that are absolutely, unavoidably going to be Vomit Central. It'll be interesting to see how the diehards deal with that.

Inspired by another player's oceanic voyage ( ) I found a planet with nice big oceans, picked points on opposing land masses, and made the journey in my Nautilon. The visible-from-space distance took about 40 minutes of travel, so a much longer voyage would be quite doable.
This planet's many hovering islands intersect interestingly with its oceans, creating a sense that they float. Also some cool sea life encounters: apex predators hunting, and hostile glow-jellies.

First spotted by its antenna protruding from the ocean surface about halfway through the voyage, the vast wreck of the Kesen Tanker lay deep below. Apparently its crew knew the end was coming.

Spent a bit more time on this planet, the non-oceanic bits are quite nice in places. Sometimes a bit of masked simplex noise turns the floating islands into a beautiful squiggle that's fun to climb.
Portal glyphs:

Portal-visited "the Forest of Light", a nice little garden path base near the center of Euclid galaxy today. Another nice integration of native terrain features - the star bulb that grows on this rainy moon.

Knowing that the next big NMS update coming this summer might bring a universe reset creates a sense of unease: will all this be gone soon? Is it worth building anything grand and beautiful if it will only be around for a few more weeks? I wish that didn't matter to me, but it's too familiar and omnipresent a feeling in current real life to let go of easily...

I recreated the unreasonably picturesque Taco Bell in Pacifica, California in Creative Mode as "Nueva Pacifica Grah'co Bell":
Quick, fun project this. Built yesterday shortly after realizing how well-suited the real building's architecture was to NMS's modular wood kit. Scouting a good beach location with the right view took about as much time as building.

My application for a plot on Mount Loper was finally approved. It's a managed colony planet where the edges of each settler's plot touch others and everyone is expected to contribute to a road system that connects everything. It's an interesting little experiment in collective building.
After claiming my plot I began to explore it. Appears to be at the far south of the settled area. A modest cave system provides welcome shelter from the nearly constant blizzards.

A very tall, very flat mountain at the edge of my land provides a commanding view of the more settled range to the north. As far as I can tell this peak is uncharted and unnamed. I've never named a mountain before. Even though the planet likely features thousands like it, this feels like a strangely significant honor.
Haven't decided on a name yet. I build a small hut for fellow climbers to warm up in.

We haven't heard yet whether next Wednesday's massive Beyond update will bring with it a universe reset, but either way I would like to do a stream sometime between now and then, to say goodbye to this era of the game and document everything I've built in it just in case it all vanishes.
I'll post here when I'm planning to stream.

Okay, probably gonna do this NMS stream in about 30 minutes, at 8:45pm PST:

Here's the archived video version of Saturday's No Man's Sky "farewell to the current era" stream, for posterity:

3 years today since I started playing this game.
Earlier this year I tracked down the very first planet I spawned on, the day the game launched on Steam. It had regenerated several times since but still somehow seemed the same as I remembered it, rust-colored and radioactive and full of mostly friendly critters. The specific site where I'd woken up next to my crashed ship was long since forgotten, so I found another shipwreck and put down this marker.

Building anything meaningful in a virtual world is an act of futility - few things are more ephemeral than places made of electrons - but also an act of faith - that it will be remembered, that it will have *mattered*.
I like having the relationship to this game's world that I do. It's about to change pretty dramatically, and it was nice to reflect on what it's meant to me thus far. Ultimately, it matters because I have decided it does. Ours is a medium of dreamers.

my Galactic Hub pin arrived, just in time for the new era <3

Beyond first impressions:
- oh hey, they didn't reset the universe, all my old bases are still around!
-- but they're unpowered, and boy is it a pain to wire up a big power-hungry base all at once while learning the new system
- a lot of vivid colors are back. this wasn't mentioned in the patch notes but it was right at the top of my wishlist. glorious.
- the new Space Anomaly station is intriguing but absolutely overwhelming, so much going on it almost feels like it's from a different game.

Finally getting some quality time with Beyond. Here's what's currently strewn about my ship's holds. I have no idea what the new cooking system is really "for", deep down, but I love how ridiculously broad and aimless it feels right now. A bit like IRL cooking without a cookbook, just seeing what's in the pantry and winging it.

The new power system has left Rainbow Farm a somewhat sad, dark place at the bottom of the ocean. Bioreactors and solar panels can barely put a dent in the amount of juice needed by all those grow domes, and after surveying the area I found zero electromagnetic power sources in range... am I screwed? The update seems to have spawned a thermal vent right under the base, I really really hope HG takes a page from Subnautica and adds geothermal reactors, wind turbines for stormy worlds, etc.

Me, a goofus, running around with the equivalent of like 30 pizzas and 19 sandwiches in my pockets:

All my bases are now back online, fully powered. In many cases I was able to painstakingly run cable 100s of meters to an electromagnetic hotspot, but in a few cases I had to rely on a careful balance of solar panels + battery bank. None were nearly as nightmarish as what I had to do for Rainbow Farm though:

kinda want to make one of those new incredibly lucrative Activated Indium farms and walk around the Anomaly handing out stacks (9.5 million each) of it to people while pointing them towards good socialism resources


There's the Galactic Hub, where lots of people meet up.
There's the center of the galaxy, an obvious endgame goal many of us head towards.
In the opposite direction, 800000-900000 light years from the center, is the edge of the galaxy, beyond which few stars exist and none are reachable. The Fade, they call it.
It strikes me as an interesting place to travel towards and explore. I set out.
First refuel stop: a haunted sepia planet of river canyons and ancient skeletons.

· · Web · 1 · 0 · 5

Making good time, only about 25k LY left.
Second refuel stop is a nondescript airless world. These places are the one time the game's music score fades away completely, and their sparseness exaggerates the game's already ridiculous sense of scale.
The Beyond update decreased the gravity of airless worlds considerably, so they're pretty fun to jetpack and drive vehicles around.

All of the warp jumps on this trip have been directed from the bridge of my freighter, the CS-9 Shirasai (named by its original Korvax crew, not me). It's a nice streamlined work flow but gives long journeys a different feel. I think I prefer exiting hyperspace in my own personal starship, seeing new planets suspended before me, ready to dive towards on a moment's decision.
Maybe this is why I stopped being a manager.

The Fade.
The screenshots don't do it justice; it's hard to convey what it feels like to see stellar space just... end. Like living in an ocean your whole life and suddenly coming to the shore of a continent.
There are a few dozen stars beyond here that can't be targeted by any hyperspace computer, and then just an expanse of increasingly thin, ever darker clouds of gas. The end of all things.

I find an uninhabited blue star system. I find a sporal anomaly world with vivid yellow-orange grass that climbs up dizzyingly tall mesas. It's so quiet here, and you can see for miles.
I'm glad I made the trip out here.

I've been kinda stuck on these planets lately, anomaly worlds called, variously, "sporal", "capped", or "fungal" (but not like the much more common toxic bio-shroom planets). As anomaly worlds they never have water nor any marks of civilization; unlike other anomalies, they can have grass of various colors.
I just think they're neat!
I think in the back of my mind I'm shopping for a particular feel of one: green, rolling hills, blue or lavender sky. Maybe a moon, in a nice quiet uncharted system

portal glyphs to visit my mechanical shroomworld out on the Fade:
Warping through 100+ systems to find this planet actually took me longer than the trip out to the Fade, because of how stringent my requirements were: unsettled system, capped anomaly world, green grass, non-red/orange sky. Hunting for things in an infinite haystack can get boring but it was a relaxing Friday evening and I'm glad I held out for this one.

Found some portal glyphs to a green grass, blue sea paradise world someone else found and spent a bit of time roaming it, visiting peoples' bases, studying the Gek knowledge stones (I know 756 words!)
Sometimes it's nice to lose track of time wandering far from my ship, to look back and see how far I am from my way home. In a universe of infinite distances you have to work a bit to invest any given distance with meaning.

In what is perhaps my most JP act of the year so far, I recreated Doom E1M1 in No Man's Sky's Creative Mode. Portal glyphs on my bases page so you can visit if you're playing on PC:
(No demons, explore in peace!)

When I'm seeking a sense of true solitude, I don't go to never-settled systems, but to abandoned ones. The trading posts on these are lit up at night, the trade terminals still work. But it's like the drive-thru of a fast food joint you didn't realize was closed until you pulled up to the dark window. The quiet of an empty mall parking lot at 3AM. I shouldn't be here. Nobody should be here. Remaining for long feels somehow like pushing it.

online multiplayer jerks 

No Man's Sky has been a little harder to enjoy lately, with the two previous weekend mission planets being name-squatted by right wing trolls (quickly reported) and the most recent one becoming an unplayably slow glitchfest.
Still, when the shared space is claimed instead by creative builders it can feel like a cool anarchic temporary art experiment, and there I've seen jaw-dropping things, amusing things, things that make me glad this universe isn't entirely solitary.

I found a frosty moon whose top third is sliced through by the ring of its planet, resulting in an interesting set of rendering glitches.
It's harder and harder to find the edges of what's possible and what's rare... which is only fair, with a few hundred hours logged in the game since 2016. I'm hoping the next update brings some new surprises.

More shots of the intense oddness where planetary ring meets moon's surface, and the small structure I built to capture a slice of it. I hope they don't fix it.

On the latest weekend mission planet - one of those mechanical mushroom anomaly worlds that I love - one player built a base that looked like a big impressive ship, it was neat to explore. Pretty sure those glitch slabs are a reference to The Mandalorian's carbonite stash.

Lately I've been slowly traveling the surface of a nice lush planet with purple-magenta grass and a massive blue ocean. The Nomad hovers like a water strider over land and sea, and makes reasonably quick time. I head north and use a portable beacon to bookmark my progress. It's fairly relaxing. I worked too hard and long on the Playscii release yesterday, and this + the SF ballet later will be a good unplug.

Rundhak Taha is three or four loosely connected, lake-filled continents surrounded by ocean. You can see my journey so far from the base icon and the beacon (star).
Tiny to medium sized islands occur periodically across the ocean, and many of them seem to float like buoys, unconnected to the planet itself. Their edges are often too tall for the Nomad to climb.
A fun diversion to break up the long stretches is to use the Nautilon's sonar to scan for underwater shipwrecks...

Once I reach the crash site, I dive straight down, find the starship on the sea floor, and climb in. I repair only the launch thrusters and pulse engines, the thing only needs to be spaceworthy enough to reach the nearest starbase for salvage. Theoretically pirates might jump me en route, but these ships are usually barely working wrecks. I don't do it for the money, I just like making an old forgotten thing useful again in some way.

I've crossed over Rundhak Taha's north pole, which from space appears to be enveloped by a large cloud cover. I can't tell if it's more hazy than normal up here. Terrain has mostly been these gently rolling hills with the strange plateaus interspersed; ideal terrain for the Pilgrim bike to tackle. Current trip time is still only about 2 hours 40 minutes since outset, and that's with all the screwing around.

Trip time now at approximately 6.5 hours. I've crossed the giant ocean on the planet's other hemisphere, grazing the west edge of an island about half the size (proportionally) of Australia, then another hour of ocean.
KLF's "Chill Out" just as good for virtual road trips as real ones.
Crossed the south pole just after sighting land - the great southern continent - with two other planets in the system (Uzenot Gamma and Funafut Tau) just beginning to peek over the horizon.

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@jplebreton pretty. i heard "non-cotton-candy" colors are rareish in this game. there is a mod on nexusmods to make blue skies more common, or similar.

@jplebreton You can just build anywhere now? No Man's Sky is a completely different game...

online multiplayer jerks 

@jplebreton not all man’s sky

online multiplayer jerks 

@jplebreton this kind of stuff is why I loved Second Life back when it had boundless possibilities and before it turned into unending casinos and sex shops.

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