(from https://botsin.space/@mobyshots/100752108312468127 )
There are so many bits of charming, interesting character mode PETSCII art from the first year or two of the Commodore 64's lifespan, when that was the easiest and best understood way of getting graphics on screen.
Strangely I have no such vocal association with the actual charset of my childhood, C64 PETSCII. If I had to imagine it as a voice in my head, I suppose it would be my own.
All text I see written in the Sinclair character set is read in my mind in some variant of a pleasant older British (RP, I guess?) person's voice.
There was a pay phone at the end of the tree tunnel. No phone hardware left, but there was a phone book. Dated 2008. I lived in Marin county in 2008, and had a never-used land line number through my ISP. Sure enough that old number was in this half-decayed phone book!
when regressives talk about the gender binary etc
http://www.picklesnet.com/burroughs/gallery/bpgmainframes.htm totally enthralled by these photos of old mainframes, especially the ones where you get a sense of what it was like to really be in such a room, around these people. i imagine the sounds, the smells, the temperature.
classic Doom "Compendium" megamod Show more
A mod that collects 50+ notable "mega WADs" (over 1000 levels!) from the first 10 years of Doom's history into a single file. As an approach to curation, this is like a nicely put together box set of the first ~40 years of cinema.
this youtube channel is almost entirely this person's pet crab eating different stuff
Sufficiently old Google Street View images (2007-2012 or so) have this eerie, smudgy stillness to them that greatly informs how I think of these intersections of time and space. The past dissolves into JPEG artifacts and broken links.
TIL Nabisco is releasing cage-free animal crackers packaging
There are caves here, though, with teal and orange plants, the way the planet used to be, as if the old world retreated underground.
Finally made it back to my old homeworld in No Man's Sky. I expected that the universe reset would turn it into something other than the lush paradise it was, but what I found was especially eerie and sparse. So it goes; I'm still glad to have this small tenuous link to my first year of playing the game.
stumbled across some random stuff from The Cave's development in my archives, dated February 2012:
gosh lots of people joining lately, lemme just have a look at the local timeline right n-
doom hipster | open sourcerer | fights for the users
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