Ocarina of Time Bingo: speedrunslive.com/tools/oot-bi
I really like this idea and wish it could be applied to all kinds of games, but it really is best suited to a big nonlinear speedrun-friendly adventure with optional quests, significant skips etc.

@LogicalDash @Trashbang nah it's just that it's futile to tell people how to feel about something, and trying too hard to elicit a particular emotional response from your audience betrays a lack of confidence and maturity.

@LogicalDash @Trashbang I never read anything SotC was doing as "shaming", the game itself nor its characters never told you to feel bad.

@LogicalDash @Trashbang shadow of the colossus wasn't didactic in the least though. i'm talking about bioshock, spec ops, etc. games that think shameplay in and of itself makes them clever and subversive.

@Cheeseness it's that same shitty sense of how game developers live their lives that give people the idea that devs "take money and run", as if that ever happens.

@Trashbang when i become king of videogames every designer who has ever done this will have to walk around with a scarlet letter like badge of shame.

One challenge is that a huge amount of the resources invested in tooling today happens around the two big commercial game engines, which don't really care about being able to target cheap, weak hardware (and their editors running on it is totally out of the question). A new wave of homebrew engines and tools has been gathering for the past ~5 years, but it still has a ways to go before its energy can change things in a big way.

I really, really wish OUYA had had different people in charge of its platform vision and marketing. If they'd pointed it squarely at homebrewers, it would've given backers and players much healthier expectations, and I think it'd still be thriving today.

Raspberry Pi or any of the other hobbyist boards could be a component of this, but is not this by itself. i guess a system like PICO-8 can basically create its own platform atop almost anything else (web, desktop PC, mobile, tiny hobbyist PC).

boutique handheld discourse has me really wishing there was a homebrew platform that excelled at:
- cheap, widely available, open (as much as possible) hardware
- SDK + simulator that runs on anything
- large community of people hacking on it & sharing knowledge
- diverse, welcoming culture that views games as an art form, doesn't care about the boundary between "game" and other stuff

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if you're a cis USian, give a thought, a word, or a dollar this coming memorial day to all of the people your government is trying to kill for not being the right kind of gender.

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@joewintergreen if i already lived in paradise why would i need $5m?!?

remember when a bunch of open source projects adopted codes of conduct and the free speech of badass rockstar 10X programmers was trammeled unjustly, preventing them from being their true brilliant selves and grinding the productivity of all such projects to a halt? haha me neither, a lot of people just felt a little safer and more welcome to contribute.

JP boosted

General Mills is backing Chex Quest once again!
New official re-release (with a third episode) here: chexmix.com/chexquest/
The Official History of Chex Quest video: youtu.be/FPByIugoiM0

@Ludonaut @RobF sounds like the SDK and simulator might be mac-only. LOL

@Ludonaut @RobF given everything else about it i initially assumed it would require a mac to develop for or something ludicrous like that. apparently "C or Lua" can be used, so if it's somewhere in the ballpark of PICO-8 that would be reasonable.

WAD Wednesday happening at the regular time today, in about 30 minutes at 7pm PST: twitch.tv/jplebreton

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