photo, eye contact Show more

I've been doing a frankly unnecessary amount of prep for a Dungeon World game I'm planning to run, which has involved reworking parts of the core rules and playbooks. So—naturally!—I'm also rewriting the core playbooks in LaTeX with an unnecessary amount of semantic markup to indicate move names, move conditions, tags, spell names, &c.

The metallic-gel-pen-on-black-paper plotter experiments continue. I love how these are turning out.

Today's plotter experiments involved metallic gel pen on black paper, and I'm really loving the effect of this (although I clearly need to experiment more with line pressure.)

Here's a big map plot I did today. I'm not super happy with some of the style features, but it's definitely a start.

I've started plotting simple random geometric images from a little crap library I've thrown together. It's really satisfying to watch code like this turn into physical drawings.

My AxiDraw showed up today! So far, I've just tried little things, but over the weekend, I plan to do larger plotter-ey experiments.

Proposal: a Harvest Moon-like game with a calendar that, like the French Republican Calendar, features a unique plant, animal, or tool for each day of the calendar year, c.f.

Mildly lewd Show more

oh yes also i did some pixels recently

I tried my hand at one of those things: I'm Getty, and I bounce sporadically between ink, paint, pixels, vector art, and block-printing.

Trying to write some honest documentation for the absolute worst piece of software I have ever written (and which some poor non-me person will soon have to maintain.)

Good bookstore find at lunch today. (Powell's DOES have an Esperanto section, but it's usually only six books or so.)

Following on from this I have started working on putting together an entire tabletop game where all character-building and item management is done with similar 4"×1" cards. Gonna run a test game pretty soon.

Small project: algorithmically-generated skies in the rough style of Steven Universe's backgrounds. I'm still working on them, but I already like how they're looking. (Using Rust+Cairo.)

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