Last night we had a very satisfying #dnd session. It started poorly as two players cancelled at the last minute, but we forged ahead.
And had one of the best role-played encounters yet with this group. It did involve the (temporary) death of one of the absent players.
They used the story of their fallen friend to aid an ancient creature who ultimately made a small, but touching, sacrifice so that they could revive their fallen companion.
Real tears were shed. It was lovely.
Had one of those moments in last night's #DnD game where the party took an unexpected turn, and I improvised a magical travel system, created by the Sidhe (hey guys, we have the Sidhe in this campaign now, surprise!) through a fey forest. And it ended up being way better than my original plan.
Later, I was complimented on how detailed and intricate my planning and story-telling is for this forest.
"Aww, thanks so much! That means a lot to me!"
It's the little things.
A player wanted to test a feature of a new magic sword, to see what it did when it killed something. Lacking any enemies, they sought out a butcher shop to see if they could pay to kill a creature that was up to be slaughtered for meat.
The rest of the party, having slain obvious and potential enemies galore, was horrified when the animal was killed. This led to a spirited, in-character, debate.
I enjoyed every minute of it.
In my current campaign, I've been experimenting with going "bigger" on the story line.
The party have just reached level 6 and have already met 3 deities, are being pursued by at least 2 others, are trying to help one former deity re-ascend to godhood, have just befriended a dragon, and are just starting to realize that there are now people all over their world who are out to get them.
I was worried that a story like this might be too much. But so far it's been a lot of fun.
DMing two #dnd games this week.
One is an on-going campaign, where I've planned out the next several narrative beats already, and created maps and generally gotten ready for it.
Then three days later I'm running a one-shot for 5 8th level characters and I have no idea what I'm doing for them yet. 😬
New Year: Survived
So far so good!
Got to play some #dnd over the break, and now back at work and wishing I was still on vacation.
I've watched all of C1. And now I'm up to C2 E31. I'm only a year behind!
It has been a *very* long week. But now I am sitting down, drinking wine, and watching #criticalrole.
The penultimate #dnd game of my first year-long campaign (in 5e) was successful! They destroyed the current form of the lich who was the BBEG, and they didn't even die very much.
They still have to retrieve and destroy the phylactery, which has its own complications, but things are looking pretty good for them at the moment.
Now I have to plan a good hero's welcome epilogue sort of thing.
During the summer doldrums, I started DMing a second #DnD campaign. Which was a great idea at the time. Now both groups are willing to meet almost weekly, and it has consumed much of my free time.
Definitely a good problem to have!
Fortunately the first (older) campaign is just about to fight the BBEG and that may possibly lighten the load a little.
I've finally moved *all* of my #DnD campaign notes (including all of my home-brewed world notes) into notion.so. The hierarchical organization has already made a great improvement. Now I need to investigate how to table-ize the information so I can add custom properties and query them...
I've been wrasslin' with finding a good note taking application to do *all* the things, and not cost too much (or anything).
Evernote and OneNote are both great. They do almost everything I want and have decent desktop/mobile apps. But Evernote lost me with the price increases, and the free version of OneNote has a few annoyances.
So I finally bit a bullet and am going all in on notion.so. s
So far it seems great. It cost a little money, but not much. Hope it works out. 😬
Had good success with a puzzle I set for my players. It involved a beholder which was trapped facing a simple steel cage with its anti-magic cone active. In the cage was a lich, unable to escape the simple cage due to not having any magic.
The spell holding the beholder in place was "powered" by the lich's phylactery, off to the side of the anti-magic cone.
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