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I haven't had much time to continue earlier today, but now I'm back for ๐Ÿš€ !
Collision detection still needs some work, but I hope I can finish it within the next hour.

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Paddle is rendering and controller support is implemented. ๐ŸŽฎ Next up: Ball movement and collision detection.

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By the way, I will need to make one exception to the rules by using one non-FOSS tool, CLion, due to its Rust debugging capabilities, which come in very handy for my quick-and-dirty project with no-to-minimal unit tests ๐Ÿ˜‰

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I want to challenge myself! Can I (someone with very limited game development experience)

- by the end of the weekend
- create a block-breaking game
- that runs on the Raspberry Pi and
- that can be controlled with a gamepad
- from scratch using only Rust, SDL, a bitmap font and FOSS tools?

I call it "Brรถselstein", which roughly translates to "crumbly stone" ๐Ÿ˜

Hosted on at codeberg.org/lhinderberger/bro

Cloudy Saturday afternoon - perfect weekend coding weather ๐Ÿค“

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